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Friday, September 28, 2012

Dead or Alive 5 XBOX360


Dead or Alive 5 XGD3 NTSC(U) XBOX360
Size: 8.14 GB
Game Details: http://teamninja-studio.com/teamninja/doa5/
Info: game-debate

Description:
Dead or Alive 5 is set two years after the events of Dead or Alive 4 and the destruction of the TriTower. Helena Douglas has undertaken task of rebuilding DOATEC but wants to use its technology for peaceful ends. Helena dissolved DOATEC's Biotechnology Division, stopped the Military Division's projects Alpha, Epsilon and Omega, fired all members of Victor Donovan's faction, and announced that she intends to hold the fifth Dead or Alive tournament, hosted by Zack, "to show the world the principles and philosophies upholding the new DOATEC."

The game's Story Mode is told in the form of one long sequence, similar to Dead or Alive: Dimensions's Chronicle Mode, and presented in "hyperlink cinema style" causing more character and stage interactions.

The game has three main modes: Story (the main Story Mode and bonus missions), Fighting (offline modes, including Versus, Arcade, Time Attack and Survival), Online (various competitive modes) and Extras. Training Mode has more features than the previous Dead or Alive games. Online modes include an ability to organize and host torunaments for up to 16 players, Spectator mode enabling users to chat with other players while watching fights, and Online Dojo, a training mode where one can practice with other players. Extras include Watch Mode, where players can watch replay of their matches and also take photographs from a position and angle of their choosing with a fully controllable camera.

The fighting gameplay is similar to this of Dead or Alive 4, with several innovations. Like in the other games in the series, fights in Dead or Alive 5 are based on a rock-paper-scissors like interruption system, in which strikes (normal attacks) beat throws, throws beat holds (interception attacks), and holds beat strikes, all of such counter attacks causing extra damage. The game's characters are rendered in much more realistic visual style than in the previous titles in the series, including new details such as the fighters getting sweaty and their clothes getting dirty during the fights, costume-specific breast physics and transparent clothing.

The duels take place in interactive and now highly-destructive arenas, where the new feature called Power Blow (a triggered powerful attack) enables the players to knock the opponent character away in a selected direction, possibly into the series' characteristic Danger Zones or over a cliff in the multi-level stages, which might then initiate a cinematic quick time event called Cliffhanger. With Cliffhanger, if a character can grab onto the stage at the last second before falling into a lower level, an action sequence is activated where the opponent character can make an to inflict even more damage if the attack succeeds. The game's Critical System features Critical Stuns (after having been hit with specific moves, characters get stunned and are unable to block, but can still perform holds), Critical Combos (striking a character in a Critical Stun state can prolong the amount of time they remain stunned, but the damage that can be inflicted is limited) and Critical Bursts (a specific strike that over the damage limit of a Critical Combo that leaves the target character completely defenseless for a moment).

Preview game play:



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