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Saturday, September 8, 2012

Fallout New Vegas Honest Hearts

Fallout New Vegas Honest Hearts DLC-SKIDROW
Size:
1.85 GB
Game Details: http://fallout.bethsoft.com/index.html
Info: game-debate

Description:
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip.

The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks. Use of certain melee weapons trigger unique animations. Added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat. The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size. Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines.

The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation with that faction, which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world. Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices. Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.

Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Game director Josh Sawyer has stated that the companion wheel offers ease of companion interaction. Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.

In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, is playable outside of the casinos.

Preview game play:

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